Go! Itinerary Web App
Duration
May '20 - Aug '20
Category
UX
Branding
Contributors
Myself
SUMMARY
Get there faster – with Go! With my own trip planning experiences, the process can be overwhelming when it comes to knowing what to do, where to go, and having your plans all in one place. The mission focus of is to minimize information overload and fear of missing out through a streamlined and aesthetically pleasing UX for finding activities, lodging, and more.
MY ROLE
Identify, research, design, and market the web app, Go!
THE CLIENT
Go! – a travel itinerary web app
THE PROBLEM
This service is for the traveler who feels overwhelmed about seeing as much as possible and needs to narrow down options – but doesn’t even know where to begin with research.
THE SOLUTION
Address the problem through the lens of the UX process, from discovery to personas, research, sitemaps, style guide creation, information architecture, low fidelities, and high fidelities.
THE PROCESS

Discovery

I was curious about “how” people “do” trips, what aspects they typically seek to have a comfortable or adventurous trip, and ways they noticed gaps in their trip planning process.I noticed there were certain features I could begin working with, including categories and options across needs: transportation, lodging, attractions, and more. I resisted these categories throughout the project.

Style guide

This was an iterative process that I revisited throughout the project. I solely crafted the brand feel: logos, icons, and all other elements.

Personas

After combining research with competitive analysis insights, I noticed three distinct users I could funnel into personas: a college student, a retired couple, and a secondary education program coordinator. While each are seeking the same goal in creating an itinerary, their goals would be met in different ways; this promoted fine-tuned consideration of what major and minor features would be necessary for Go!

Site Map

My initial site map focused not only on the core user journey that was influenced from my personas, but pop-ups and various toggling states. It was at a state of granularity best suited for the prototyping stage, so I met with my mentors to create an abridged version. Being a web app, I strived for simplicity and minimalism, which is clear in the final version.

Information Architecture

I determined that two major portions of my project would be (1) an opening questionnaire and (2) the rest of the screens. I created two comprehensive guides to follow.

Low Fidelities

My lo-fi screens were inspired by my personas and initial research. I wanted to focus on unique features, including a guided questionnaire, a seamless results flow, a calendar-imitated itinerary, alongside customizations and conditions that the user could personalize.

High Fidelities

As I met with my mentors, I continued to develop my lo-fis until they were high fidelity – color, text, and all. Ultimately, the hi-fis were an iteration on the originals and began to take shape as my sense of each screen was established upon digitization.

Marketing

While making a variety of posts for different social channels, my favorite was for Twitter, where I created a multilingual campaign featuring different vector-based characters.

MOVING FORWARD

I would love to speak with a larger pool of people to expand on my research and continue to iterate on the screens throughout this process. Conducting guerilla user tests, card sorting, and other moderated think aloud sessions to explore how users are feeling – and grow the app with current and future needs.

THE PROTOTYPE
Duration
May '20 - Aug '20
Category
UX
Branding
Contributors
Myself